Translation and Localization of renowned MMORPG game, Mythos to Turkish





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Indirect Client: Flagship Studios

Flagship Studios was a computer game company founded by Bill Roper along with Max Schaefer, Erich Schaefer, and David Brevik, former high level Blizzard North executives.

 

Flagship Studios requirements

Mythos was our first sizable MMORPG localization project into Turkish. We were approached by a Europen localization company specialized in games in need for faithful, high-tempo translation of a multiplayer role-playing video game, namely Mythos. Mythos is similar in style to Diablo, utilizing a similar interface and perspective, extensive map and item randomization, and a high fantasy setting. 

End of the game

Our client was immensely satisfied with our creative and fast problem solving performance.

 

 

Our Solution: Understanding that Mythos players would engage with a fantastical world of bestiary characters, our project manager ensured the gaming terms were perfectly tailored to maximize Turkish gamers' enjoyment.

We received the in-game content in a localization-friendly format, organized into classified columns, speeding up the process significantly. Three skilled game translators with MMORPG experience were assigned to the project. Before starting, they were encouraged to spend time playing Mythos. The game glossary was meticulously built and verified, and project guidelines were established to address any potential issues. A server-TM was set up for real-time collaboration, and an exclusive discussion forum was created for efficient Q&A among the team.

 

Keywords: online gaming, multiplayer, virtual worlds, role-playing, quests, fantasy, guilds, character customization, PvP, PvE, leveling up, skill progression, dungeons, raids, social interaction, in-game economy, crafting, trading, avatars, immersive gameplay, real-time combat, open world, clans, game updates, expansions, community events, in-game currency