Multilingual Localization Services
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Our software localization workflow is built around your development environment. We handle string extraction, in-context review, pluralization logic, and linguistic validation before release, not after.
▮Web localization services
▮Game Localization Services
We support:
- Subtitle translation and adaptation
- Time-coded synchronization
- Platform-specific formatting
- SDH (Subtitles for the Deaf and Hard of Hearing)
- Multilingual version management
- Consistency across episodes and seasons ensures brand continuity.
▮ Compare Localization Workflows
- Human translation. Translated and independently reviewed by one or two human specialists, with no machine drafting at any stage. Used for regulated content, legal and privacy text, and anything that contractually cannot be sent to a third-party AI provider. Our human workflow operates to ISO 17100:2015. read more..
- AI draft with human review. An AI draft is generated inside memoQ or Trados with your translation memory and glossary applied, then reviewed by a human specialist. Faster and cheaper for content that suits it. Conformity to ISO 17100 is not claimed for machine-drafted text. read more..
- AI draft with two review stages. The same drafting step followed by a second independent review, for content where the risk of a single reviewer missing something is not acceptable. read more..
The workflow does not have to be the same for every language or every content type. AI output quality still varies between languages, so we run a feasibility test per language and content type before applying AI drafting. Our usual starting point:
| Content | Default workflow | What we check |
| Software and app interface strings | Human translation with revision (HumanExpert Pro). AI draft only where the feasibility test passes | Length per string, placeholders, plural forms, then in-context review in the running build |
| Website pages, landing pages, calls to action | Human translation with revision (HumanExpert Pro) | Title and meta description length, local search terms, calls to action written for the market |
| Help centre, knowledge base, release notes, developer documentation | AI draft with post-editing and revision (SmartEdit Pro) | Glossary terms, links, code samples and tags left untouched |
| App store listings and metadata | Human translation with revision (HumanExpert Pro) | Character limits per store, keywords in the target language |
| Game dialogue and narrative text | Human translation with revision (HumanExpert Pro) | Voice and register across files, character limits per platform |
| Game items, achievements, LiveOps updates | AI draft with post-editing and revision (SmartEdit Pro), if the feasibility test passes | Names locked in the glossary from the first release, length limits |
| Database content, product catalogues | AI draft with post-editing (SmartEdit) | Volume and reuse from your translation memory, automatic checks on numbers and units |
| Privacy policies, terms of use, legal text | Human translation with revision (HumanExpert Pro), no AI drafting | Content that may not go to a third-party AI provider |
Interface strings, marketing copy, and narrative dialogue often fail the feasibility test. Help content and documentation usually pass it. We tell you the result for each language before you commit.
▮How a Localization Project Runs
- Localization. By a linguist with experience in your content type, working in your preferred CAT or TMS environment, inside your string and interface constraints.
- In-context review. A second linguist checks the content in the running interface, not only in the editor: accuracy, terminology, fit inside the component, and whether it reads like something written for that market.
- Quality assurance. Automated checks for interface overflow, placeholder integrity, concatenation, formatting tags, numbers and omissions.
- Delivery and feedback. Returned in your file format, with translation memories and glossaries updated for the next release.